Whether false-start buzzes (arriving while locked) are recorded.
Lock the buzzer automatically after the first correct adjudication.
Maximum players per team; 0 means unlimited.
Maximum number of teams allowed; 0 means unlimited.
Four-word Gun.js SEA passphrase. null before the game starts.
Six-character room code shared with players (e.g. 'XK7RQZ'). null before the game starts.
Ordered array of Round IDs.
A complete game session including configuration, real-time state, and navigation position.
Remarks
The
buzzerLockedflag andshowQuestion / showAnswers / showMediafields are the authoritative source of truth for the current question's display state. They are synced to players via transport events (BUZZER_LOCK,VISIBILITY, etc.) whenever the GM changes them.